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Star Trek Machinima


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#1 Kirok

 

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Posted 17 March 2011 - 07:36 PM

In some ways, animation is an option that many of us look at as a way of creating video adventures without the incredible outlay oand organisation of live filming like Star Trek: Phase II, Project Potemkin, Farragut or Star Trek: Intrepid.

Unfortunately there are no real short-cuts: to create something that excels you need to put in the "hard Yards" to gain the experience to use your tools. Over the next few weeks I'm going to be having a look at the different tools that are available to fans that can be used to make an animation.

One option that has been around for as long as there have been computer games is machinima. Basically the idea behind machinima is that you and some friends "perform" your story in a game and another person, or number of people, as designated as cameramen and record the play through their "virtual eyes". Have a look at this short film and then we'll pick it apart!...

http://www.youtube.com/watch?v=_kyFoTQSMOM

Okaaayyy... Cheesy dialog... silly jokes.... the figures are pretty much solid and just twisted around like toy soldiers... The sound is good and so is the quality of the video capture but frankly, this is why machinima has such a poor reputation. The guys who made this put little thought into the script (if there was one) there was little attempt at realism as regards to the way the bodies moved, the camera work wasn't too bad, but as an interesting piece of cinema it was pretty much an epic fail.

Can you see how they did it though? One of them was standing either to one side or to the front of the the other and what he saw was recorded in a video capture program - the most popular being FRAPS, (free as long as you don't mind the watermark, AUD$47 registered) although I understand that CamStudio has an even more impressive functionality and is free without the watermark!

K



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#2 mos6507

 

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Posted 17 March 2011 - 10:31 PM

I have a separate thread on the board regarding my own Machinima project, Fem Trekz. The big difference in an Xtranormal machinima is that it handles dialogue very well, if you can tolerate the text-to-speech, although you CAN record your own real dialogue. In the clip you posted, there is no lipsync that I can see. The glass on the helmet is used to kind of hide the fact his mouth isn't moving. Lipsync is the achilles heel of machinima, as most if not all game engines don't support lipsyncing. So you get a lot of characters in helmets (Halo) and tons upon tons of voiceover narration. Those crutches become obvious really fast, and a narrative bottleneck. What machinima with game engines do better, obviously, is action, which Xtranormal almost completely lacks. Luckily, Trek is often characterized by talky plots, especially TNG-era.

I and another volunteer have started a yahoo group with the intention of recruiting more animators to make Fem Trekz. I'm also extending the Xtranormal toolset with the ability to more radically modify the characters and sets. If anyone is interested in contributing, please join. Right now we need 2D artists badly, to do more of this sort of thing.

I could also use someone who really knows how to get Elite Force mods to work on Windows 7. Our main ship is Nova class and I want to use virtual sets but I can't get the mod for EF to run properly on my computer.

#3 Kirok

 

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Posted 18 March 2011 - 07:28 PM

I have a separate thread on the board regarding my own Machinima project, Fem Trekz. The big difference in an Xtranormal machinima is that it handles dialogue very well, if you can tolerate the text-to-speech, although you CAN record your own real dialogue. In the clip you posted, there is no lipsync that I can see. The glass on the helmet is used to kind of hide the fact his mouth isn't moving. Lipsync is the achilles heel of machinima, as most if not all game engines don't support lipsyncing. So you get a lot of characters in helmets (Halo) and tons upon tons of voiceover narration. Those crutches become obvious really fast, and a narrative bottleneck. What machinima with game engines do better, obviously, is action, which Xtranormal almost completely lacks. Luckily, Trek is often characterized by talky plots, especially TNG-era.


You've raised a lot of valid points and i can't say that i can answer them all! Surprisingly, lip synching was achieved in Star Trek: Elite Force machinimas! Have a look at this...

http://www.youtube.com/watch?v=06K2mAMME_I

Star Traks: Machinima is much better - still got a rambling storyline, but they are trying to use acting techniques like the dramatic pause (timing is everything in comedy!) and, yes, the lip synching makes it much more like animation than just someone's recorded gameplay! My investigations have hit a dead end as to how they did it! ST: EF has/had an extensive modding community with a lot of resources that could be tapped by the dedicated modder! HoweverƜberTools for Quake III, which the Star Traks credits says was used, doesn't seem to have been released. Admittedy this was back in 2002 and the game is probably close to abandonware by now but I'll leave it up to someone with more background knowloedge than me to get definitive on that one.

I could also use someone who really knows how to get Elite Force mods to work on Windows 7. Our main ship is Nova class and I want to use virtual sets but I can't get the mod for EF to run properly on my computer.


Now that is interesting! You mean that you can use graphics and video as backgrounds against which you can play Xtranormal? Or do you mean that you can import the 3D graphics? I notice that you have some ST O footage on some of your videos.

Cheers

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#4 mos6507

 

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Posted 19 March 2011 - 03:42 AM

Star Traks: Machinima is much better


That's one of the best I've seen. Humor is a highly subjective thing, though. It's humorous but not drop dead funny. Technically it does things I wish I could do. There's a big difference between someone schooled in Xtranormal (or IClone or Moviestorm) and someone schooled in game modding for machinima. The game modding thing is really not something I'm that good at. The trek games are too old and they don't like running on my Windows7 box. And I prefer to work with TTS. Using real voiceactors adds a whole level of logistics that is not my cup of tea.

Now that is interesting! You mean that you can use graphics and video as backgrounds against which you can play Xtranormal?


That's right. I try to match camera angles and I use some masking to give the illusion of a fully integrated world. It looks great, but is time-consuming to set up. The bridges in STO are too damn huge, though. So I'm kind of paralyzed trying to figure out what to do. All I _really_ need is for someone to go around taking a crapload of stills of the Nova class mod for EF. Then I'm good. I don't have to keep going in there constantly.

Actually, what I really need is a Nova bridge with a single captain's chair, not the dual chairs which I think are kind of wimpy. I prefer the classic concept of captain as the king of the hill, not the TNG-era "let's talk it over before we fire phasers" approach.

Or do you mean that you can import the 3D graphics? I notice that you have some ST O footage on some of your videos.


We can't import 3D graphics--yet. XN will import FBX files but they have to be in a very specific flavor. We have a sample FBX file that works, but we need someone who can analyze it and be able to load it in and re-export it in a way that XN will accept, in order to verify the dependencies. If someone out there really knows 3D, they should help us take a crack at it. It would be beyond awesome to import sets from Elite Force into Xtranormal.

#5 Kirok

 

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Posted 19 March 2011 - 08:59 PM

Hear that whooshing sound? That's most of what you said going over my head! :rofl1:

That's one of the best I've seen. Humor is a highly subjective thing, though. It's humorous but not drop dead funny. Technically it does things I wish I could do. There's a big difference between someone schooled in Xtranormal (or IClone or Moviestorm) and someone schooled in game modding for machinima. The game modding thing is really not something I'm that good at.


Its interesting that you should say that, because one of the things that looking at all the options that are open to us for animation has made me realise that there is no *one* perfect piece of software that is going to work for everyone. Different methods have their strong points and weak points. To make a machinima of a game, you first need to be really proficient in the game and know how to either work around its weak points or nulify them. One of the things that I'm starting to realise is that no specific piece of software will win hands down! I think the success of an animation project might not come down to which software you use - its more *how* you use it!

I prefer to work with TTS [Text To Speech]. Using real voiceactors adds a whole level of logistics that is not my cup of tea.


Now there you have me on my personal soap box! You are not on your own, I know another high profile animator who agrees with you (I can see BarbReader nodding sagely in the audience!) My advice is not to force yourself to try to do something that you neither want nor feel you need to do - get a person or group who does know what they are doing and is committed to doing it as well as they possibly can. There are probably around a dozen audio drama groups out there who would jump at the chance of doing the audio track for an animation. Not just the voice acting but the sound effects, music, the whole package.

I remember a comic book artist friend telling one time that laying the voice track for an animation worked by doing the animation video with lip synch and then the voice actors watched the video and spoke their lines to match the video. Think about it - a good audio track with well delivered lines from voice actors cast to sound like the characters will double the effectiveness of your project without you putting out any extra effort.

Let me know if you are interested, I've got friends in the business - LOL, with any luck they're reading this!

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#6 MikeH92467

 

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Posted 19 March 2011 - 09:21 PM

I can certainly say that Star Trek: Excelsior is always open to suggestions that will expand our horizons and our audience. The real problem with these kinds of interactions is differing expectations as far as time commitment is concerned. Excelsior is a hobby and labor love for all of us who work on it and we are certainly noour spare time we have to this project and that would be working with and around the demands of real life and of course the Excelsior audio drama. Mike

#7 Kirok

 

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Posted 20 March 2011 - 01:42 AM

I can certainly say that Star Trek: Excelsior is always open to suggestions that will expand our horizons and our audience. The real problem with these kinds of interactions is differing expectations as far as time commitment is concerned. Excelsior is a hobby and labor love for all of us who work on it and we are certainly noour spare time we have to this project and that would be working with and around the demands of real life and of course the Excelsior audio drama. Mike

That's true, you would need to agree to a time schedule when going into it and that schedule would have to take into account your existing commitment towards putting out existing work. This is where we need to encourage more people to train up as editors. Everyone wants to be a voice actor but there are so few sound engineers!

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
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#8 Wowbagger

 

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Posted 20 March 2011 - 02:35 PM

Now there you have me on my personal soap box! You are not on your own, I know another high profile animator who agrees with you (I can see BarbReader nodding sagely in the audience!) My advice is not to force yourself to try to do something that you neither want nor feel you need to do - get a person or group who does know what they are doing and is committed to doing it as well as they possibly can. There are probably around a dozen audio drama groups out there who would jump at the chance of doing the audio track for an animation. Not just the voice acting but the sound effects, music, the whole package.


I think this summarizes in one blow the two horns of the greatest tragedy in the fan production business. The first horn of the dilemma is that the audience is picky, and our failure to live up to all the audience expectations reduces our audiences exponentially, not linearly. Say you have one production called Star Trek: Devil's Horns that is a machinima relying on TTS to create dialogue. 80% of fans aren't going to enjoy it, because they might like the animations but they can't stand TTS. (I'm actually one of them; I have no interest in a show that treats dialogue, which is the core of the Star Trek experience, so cavalierly.) But say you have another production called Star Trek: The Mysterious Voyage that is an audio drama. 80% of fans aren't going to enjoy that, either, because they might like the dialogue but can't stand just listening to a show instead of watching it. I've spent years trying to figure this out, and there are lots of reasons, but it's basically an immutable fact. You can't convert non-audio listeners to audio listeners in large proportions, period. If you combined these two shows into one, you fulfill all those expectations. Fans might still tune out if they don't like your product, but they're going to give you a chance. That means your audience starts out larger and grows faster.

Let's put this in algebraic terms. Suppose Devil's Horns, the machinima, has an audience size x, and Mysterious Voyage, the audio drama, has an audience size y. If you combined the two shows, you would expect that your audience would grow to, at most, (x*y). But, in actuality, your audience would look more like A = x to the yth power.

If all the different Trek productions worked with each other and synergized, they would be ridiculously good and ridiculously large-scale. Mike is right that there's ample opportunity for tension -- Excelsior's own abortive experience with animation proved that -- but I think ours was a special case. We weren't working with a team that was used to working within the constraints of a fan production, with all the limits on time and resources that entails. If two fan groups were to get together to produce a super-show, it would be much smoother, I think. That's the first prong, though -- we need to synergize.

The second prong is, we never will. Kirok, you wrote that there are "maybe a dozen" audio groups who'd be thrilled to do the audio track for an animation. I, on the other hand, can't think of a single one. Sure, there are a ton of us who are capable of doing that work, and we all enjoy audio production... but we are all already committed to our own audiences, our own stories, our own work, and there's no time to jump over and do another show with another team without putting our own show on hold in the meantime. 99% of fan producers start up their teams not because they really really love animation or voice acting or whatever -- they get into it because they want to tell a Star Trek story, and they're going to do it in whatever medium they can. They're not going to relinquish creative control or sacrifice their own ideas to go work on another project. I sure wouldn't kill off the Sword of Damocles arc to spend months working on another show I don't have time for, even if it meant saving some of my favorites, like Outpost and Section 31. I hope neither Tony Raymond nor Eric Busby take that personally, if they read this. I'm sure they'd all say the same about Excelsior. We're all willing to help each other out in various ways, and we do, all the time (usually via cast poaching). But we all have our own shows, and ain't nobody going to take them away from us.

There are rare exceptions, of course. NEO f/x got into the fan game to work on effects and, ultimately, to help Starship Farragut on its animated series. That has blossomed into one of the most fruitful relationships in fan production land. I would give my eyeteeth to have that relationship with NEO f/x, and my spleen to have them animate an episode of Excelsior. (If they read this, our address is starshipexcelsior att_gmail!) But from what I understand they're quite busy, and there's just nobody else in the fan animation department right now who's got the time and the inclination to work on somebody else's established show, despite the fact that it would mean vastly greater audiences for all involved.

That said, the Excelsior team continues to search for motivated animators interested in producing an animated version of our famous episode, "No One Gets Out Alive."
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#9 Kirok

 

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Posted 20 March 2011 - 05:44 PM

Damn, I hope your wrong!

I'll agree that many audio drama groups started as you say to tell a Star Trek story - Excelsior for sure - but how many added a Star Trek series to an existing line-up to capture a slice of the fanbase to "come for the tribute shows and stay for the indies"? How many are adding a second Star Trek series to their existing lineup? If the resources are (to use logic rather than maths) either/or how can they do that? And who said that the pool of audio productions groups was confined to those who are currently doing a Trek series? OK, so I exagerated, maybe there aren't a dozen, but I'd say there are a significant number of good sound editors currently doing Dr Who, Marvel, DC, Buffyverse, or Anime-themed audio drama series who would pitch for a Trek themed animation.

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#10 barbreader

 

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Posted 20 March 2011 - 09:10 PM

I love fan productions in part because I love Trek but hate reruns (until I started my own Star Trek website nobody ever called me a 'Trekkie'... truth is, nobody had to this day except me!) :rolleyes: . I couldn't do even a Trek short story because I lack the detailed knowledge I see regularly argued on these boards. :whistle: On the other hand, I got involved in the Trek community because I was offended by JJA Trek on a level I would not have imagined. I walked out with a massive headache and heartache. One of my friends who considers himself a True Trekker who went with me was even more surprised than I. He thought I was going with HIM. I did tell him it wasn't a favor, I liked Trek. I didn't care that the ship looked different, or that they used different actors, but I was deeply offended that they made the show into Star Wars Lite, replaced a somewhat plausible set-up with a wildly implausible one, replaced believable characters with unbelievable ones, threw both real and Trek physics out the window, and generally made Superman look like a reasonable possibility by comparison. :wallbash: (OK, I was always a Fan of Superman...)

That said, I am old. Being old, I have gotten to the point where doing something just to express myself seems hollow. I just finished my first full rewrite of my non-Trek Sci Fi novel. I mentioned that to a neighbor who gave me the whole "what a wonderful achievement!" line. I responded it will be a great achievement if it's published and people read it. She gave me the express myself line, and I told her I was too old for that. (She's about my age.) She let a smile come across her face and admitted she no longer thought much of just expressing herself either, that that was kid stuff.

I enjoy the fan Trek. I do. Even the not-great stuff. Anything I rate 1 or above, I enjoyed it, even if I don't recommend it to normal people. My level of love of fan Trek is not normal. (I do have a page for 'really really bad stuff,' which has proven a lifeline to people in despair about how their film or audio show came out. Once they look at that stuff, they always feel better about theirs.)

Where am I going? I'd like to encourage people to consider trying to work together. Some audio people might want to swap with an animator. We'll do the audio for your animation, you do an animation for our audio. Make a formal agreement, with a formal trade-off. (one story-for-one story or X minutes-for- Y minutes), or something like it. What would stop Audio series X from getting an animation from Animation Group (or person) B, and vice versa? Each slows their own production to get a better version from working with the other? Only two things:

1) Neither trusts the other to carry through on their side of the bargain. I recommend a formal agreement to remedy this, in which failure to carry through would result in a real penalty. :busted_cop: Such as:
(A.) money damages; :ferengi: or
(B.) simultaneous work. The animation part of the animators work and the audio part of the audio work are done, and given to the other. Work will be released on the same day. You don't get the benefit of the other guy's work until you do yours. Some third party who knows how to post stuff on the web agrees to hold the work until both are done, and post both the same day.

This does not guarantee quality, but most of you want to show your best work, and wouldn't want something you did that was awful out there. Another way would be

2) Feeling it's more important to tell your story than have it heard and seen. This gets us back to the distinction between self-expression and communication. If you want to COMMUNICATE your story, it's worth your while to slow your production down for this, if you don't, you won't.

Finally, in the Spirit of Leonard McCoy, let me admit: I'm a lawyer, not a film maker! :innocent:

Edited by barbreader, 21 March 2011 - 01:58 AM.

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#11 Kirok

 

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Posted 22 March 2011 - 09:04 PM

Just to get the thread back on topic - and to introduce new fans to the most significant Trek machinima of all time - no discussion of Star Trek Elite Force films would be complete without mentioning...

http://www.youtube.com/watch?v=Tsl490L5VOQ

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http://borgwarmovie.com/

From a technical standpoint, Borg War is in a class of its own, especially as regards to the use of ST Elite Foce as a cinematic tool. If you have any interest in Elite Force or machinima in general, read through Geoff James' FAQ section, especially the production and legal questions.

K


Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#12 Kirok

 

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Posted 27 March 2011 - 07:49 PM

Before we move away from ST Elite Force machinima, we have two more stops to make.

Things are looking a bit dusty around Space Station K7 but its all still there just for the cost of a copy of ST Elite Force 2 (easily available on eBay). I've always heard good things about its gameplay as a first person shooter but what has always astounded me has been the amount of customisation that has occurred! Most of these are either skins or maps. Skins are exactly what they sound like; new skins to put on your characters to change them into people you will never find in the original game - Click on the middle door HERE for example for an interesting surprise. Fans have also created new maps - locations ranging from small, contained firefight alleys to vast - and I mean VAST - sets that just cry out to be used as backdrops for Machinima. Just to show there is some life in the old forum, a new single player mod was released only a couple of months ago, "Cruiser Battle"...

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...and to cap things off, I have to introduce you to one of the most prolific modders that ST Elite Force has ever had: Laz Rojas! An actor, writer, filmmaker, artist and cartoonist he also has a solid backing in professional game design and is the creator of literally dozens of skins and mods for Star Trek Elite Force, of which perhaps the most the most famous is Star Base 11...

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Starbase 11 was seen in two TOS episodes, "Courtmartial" and "The Menagerie", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. Believe me, this is absolutely stunning work! One of the things that has always fascinated me, as an observer of how modern technology has affected contemporary fiction, has been the possibility of using cgi to create interactive fictional environments that transcend the boundaries linear fiction and game-play and approach the idea of the holonovel (watch out for STO Foundry). Laz was a pioneer in this direction with "The Adventures of Captain Proton"...

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The Captain Proton Mod includes several episodes that span multiple maps, each of them a separate chapter in the Captain Proton saga. Familiar characters seen on Star Trek Voyager appear, such as Dr. Chaotica, Queen Arachnia, Buster Kincaid, Constance Goodheart, Satan's Robot, Lonzak, and the President of Earth. There are many new characters as well, some friendly, some not so friendly. And there are lots of new models too, including rocket ships and weapons. Among the new weapons are the ray gun brandished by Lonzak and Chaotica's guards in "Bride of Chaotica", as well as a more accurate Proton gun than the one included in the Expansion Pack. ...and yes, it is meant to be in black and white to emulate the pulp era films it is based on! In summary, Elite Force might be seen as angular and clunky by today's standards but remember we are talking about animation here: photo-realism is all very nice but not absolutely essential. Elite Force represents a massive set of resources that are begging to be used by retro-gamers, role-players and film-makers, the trick to success here, as always, is how you use those resources.

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#13 barbreader

 

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Posted 27 March 2011 - 08:51 PM

Do any of you know where to find ALL of the apparent Fan series Star Trek: Morning Star (which I have found part, vis: http://eliteforce2.f...ris_Edmund;2616) made from Elite Force 2?
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#14 Wowbagger

 

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Posted 30 March 2011 - 02:01 AM

I don't have time to make another long reply right now, but I do want to say that Kirok and Barb both make some good points up above. A studio like Darker Projects clearly has the production capacity to take on another project. So does Pendant. Continuing Mission, Excelsior, Giant Gnome, and TWERP, less so. The big dogs can and probably should collaborate in order to create better output.

Barb's idea about exchanging work, rather than simply combining projects, also has potential. It's a little asymmetrical, because you can record and produce a 60-minute audio drama in four to ten weeks, but it would be (I gather) six months to a year for an equal-sized team to animate the same amount of material. But surely there are some workable compromises.

Maybe we should start some kind of formal exchange. Production teams would post what they're looking for and what they're offering in return, plus contact info so it's open to negotiation. I would be willing to contribute some of my server space to host it, and I'd even write the code, if Kirok would be willing to oversee the project and be the official contact person. (I've been designing a social network from scratch lately, and this isn't that different.) Kirok - email me if that sounds like a sane idea.
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#15 barbreader

 

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Posted 30 March 2011 - 02:22 AM

Wowbanger, as far as I know, save Kirok, who has worked in audio, no one who actually produces has yet shown interest. Obviously, I offer a list of fan films and fan audio shows incidental to my main mission of making their stuff easy to find. But not only would we need an exchange, we'd need some interest in it from those who do it.

I'm a librarian not a filmmaker. Nor am I an audio drama maker. I know that Brandon Bridges, in particular, has produced, and is producing a spectacular body of animated work, but his work lacks good audio.

Some of the audio people have announced, then abandon film and animation projects as unworkable. They would both be better if they worked together.

I am a person who has a hacking cough and other unpleasant illness issues. The great thing about the net for me is that I can present my thoughts without having to present my person. (I'm average looking for a 55-56 soon year old. But the coughing thing really gets on the nerves after a while.) But that same cough makes actually being part of these productions untenable. James Cawley has tried to get me to come up to their shoot, but I seriously doubt he would be happy if I did.

Anyway, I think it might be good to poll a few of those who have shown interest in crossover work and see if they might want an exchange before you do the work of building one.
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#16 Kirok

 

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Posted 30 March 2011 - 09:58 PM

People, I am VERY interested indeed, However I'll move this discussion into the thread we created earlier for audio in animation projects.

Prepare to beam out... *blip* *bliip* *blirp* *bloop* *blorcht* ... >*boing*<

<sigh>

umm, we seem to have a few technical difficulties at the moment... we will resume normal programming shortly!

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#17 Kirok

 

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Posted 30 March 2011 - 10:40 PM

OK, I did it the hard way! I copied everything across to the Audio engineering and voice acting thread where there's a certain amount of previous discussion on this subject.

Cheers

K

Latest releases !!! ~ March 11 - HFO Personal Logs 2 ~ March 19 - PD Smith-Tales From the Fleet 01 : Species 571 ~ March 11 - Bruffy-NovaTrek06 : A Tale Of Two Captains, Pt 2 ~
Kirok of L'Stok - Director of Media ..... "I love deadlines! I love the whooshing sound they make as they fly by!" - Douglas Adams

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#18 Anarchist86ed

 

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Posted 31 March 2011 - 02:37 AM

I happened by this forum cause I was... bored. And noticed this relevant to me topic.

I'm a machinima.com director so I know a bit about this subject. I can't tell you how to use EF2 to make machinima, because it's illegal for me to do so. And probably for you, but more for me. So I can't guide anyone into producing anything with it. I can tell you there are WAY easier ways to make star trek/space ship machinima. No major scripting, animating, or college level educations required.

It really all depends on how willing you are to learn and what resources are available. But, again, I can't legally do trek machinima so I have nothing to show as proof it can be done.

#19 Wowbagger

 

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Posted 31 March 2011 - 04:13 AM

I happened by this forum cause I was... bored. And noticed this relevant to me topic.

I'm a machinima.com director so I know a bit about this subject. I can't tell you how to use EF2 to make machinima, because it's illegal for me to do so. And probably for you, but more for me. So I can't guide anyone into producing anything with it. I can tell you there are WAY easier ways to make star trek/space ship machinima. No major scripting, animating, or college level educations required.

It really all depends on how willing you are to learn and what resources are available. But, again, I can't legally do trek machinima so I have nothing to show as proof it can be done.


Anarchist! Hey! I haven't seen you in ages! Glad you're doing fun stuff with machinima. Do you have any links to your legal work? Because I'd love to see what you've been up to. And I think machinima is awesome anyway. (I always wanted to upgrade that mod I worked on, WalkFX, to do good machinima in Bridge Commander, but never got around to it.)

To the rest, I've moving to the other thread. See you over there!
Wowbagger: The Once and Future Prophet of Almighty Tim
"Make as much noise as possible!" --Manny Coto. Ah, good times. Does anyone remember Al Vinci?
Listen to the Star Trek: Excelsior audio radio drama extravaganza! www.starshipexcelsior.com!
...because not enough people have used the word "extravaganza" in advertising since the 1890's. I'm bringing extravaganza back.

#20 Anarchist86ed

 

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Posted 31 March 2011 - 06:51 AM

Anarchist! Hey! I haven't seen you in ages! Glad you're doing fun stuff with machinima. Do you have any links to your legal work? Because I'd love to see what you've been up to. And I think machinima is awesome anyway. (I always wanted to upgrade that mod I worked on, WalkFX, to do good machinima in Bridge Commander, but never got around to it.)

To the rest, I've moving to the other thread. See you over there!


Uh, no offense, but... do I know you from somewhere? My memory ain't not good anymore.

Anyhoo, my material is not all family friendly. Harsh language, implied sexual situations, so be warned before you go clicking.


I guess I can only post one, so I'll post the best so far. And the M.com playlist seems to have vanished. Eh. <_<

http://www.youtube.com/watch?v=Ebtm0XQeTpg



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